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12 Jahre 4 Monate her #83715 von WischundWeg
WischundWeg antwortete auf Aw: Halo Reach
@Syd und Zocki:
Donnerstag Nachmittag ab 13:00 Uhr siehts wieder gut aus, da ich momentan Urlaub habe und meine Lieben außer Haus sind. Ansonsten bin ich eher ab 20:00 Uhr abends unterwegs.

P.S.: Die Weekly-Challenge mit den 50 Firefight Runden zieht sich dahin wie Kaugummi.

P.P.S.: Halo Anniversary werde ich erst nächste Woche haben, dauert also noch etwas Zocki.

PSN-ID: ILARAG
XBox-Gamertag: Ilarag

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  • Syd Blade
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12 Jahre 4 Monate her #83772 von Syd Blade
Syd Blade antwortete auf Aw: Halo Reach
ich schau heute sicher mal rein.
hab die hälfte der 50 runden zusammen.

lg, doc syd

PSN-ID: SydBlade / XBOX-ID: Syd Blade
spiele zur Zeit: GTA Online (PS4) - FIFA 17 (PS4)

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12 Jahre 3 Monate her #84376 von Syd Blade
Syd Blade antwortete auf Aw: Halo Reach
das Gerät sieht echt super aus, kuhler style! lg, doc syd


The Xbox 360 Limited Edition Halo 4 Console Bundle




For the past few months, whenever anybody would ask if we were going to make a Halo 4 console, my response was, “The Limited Edition is the only thing we’re talking about right now.” Many of you saw through the sneakiness of my carefully crafted words, and those of you that didn’t probably saw the Microsoft Store listing before it was supposed to go live.

Oops.

Now that the cat is officially out of the bag, we thought we’d share more images with you, along with a little about the design process.

We started off with a few different concepts, but most of them were Forerunner in direction. What was interesting about this process was looking both at our universe for inspiration – as well as the fabrication, material, and tech processes that had become available to us. Figuring out what we could do and how those manufacturing and painting techniques could apply to the unit was a completely organic, two way process.

This process was a collaboration between the hardware team, Claire Gerhardt in particular, our art director Kenneth Scott, our Executive Producer Kiki Wolfkill and of course Tajeen and the audio team for sound. Kenneth sketches designs, the hardware team iterates, experiments, researches and prototypes, and we go through feedback sessions, editing various incarnations into the final form. And of course we have to work with our graphics guys on the box and packaging too.



There were dozens of iterations with hundreds of changing elements, but it’s kind of a continuum of progress and refinement. We landed on the final design as we went through all of the goals – create a Forerunner-themed object that differed significantly from prior consoles (which is why we ended up with translucent gray plastic – in part to differentiate from the simple metallic finish of the Reach console, which would have been an obvious direction otherwise). Now, interestingly, you can do certain types of paint, finish, and material – but structure is dangerous. We’d talked about bevels, bas relief, extrusions and carvings, but the reality is these three dimensional elements can have serious issues with heat dissipation, Wi-Fi signal strength, and more. So lots of our more hair-brained schemes ended in the cold reality of you know, making sure the console actually works.

Unlike some of our “historical” Forerunner stuff, we wanted this to feel new, alive – and functional. And specifically, military. Forerunner stuff has typically felt abandoned, and while this still maintains an element of mystery, it also feels organic and vital in a way our previous monolithic Forerunner stuff has not. An interesting note here is that there are a couple of features you simply can’t see in photographs – including paint and finish on the interior of the console, a touch that provides a subtle depth and detail like insect wings, and the inclusion of blue LEDs on the power button and the jewel on the controller.

The transparent case does a couple of things – the simplest of course is creating a translucent Xbox for collectors – “metallic”, “weird surfaces”, and “translucent” are all popular ‘mod’ schemes for things like custom PCs and consoles, historically. Secondly (and actually more importantly), it speaks to some of the materials and objects you’re going to encounter in the game. The main inspiration comes from an important object in the game that you haven’t seen yet, and while it’s not a literal recreation of that object, having it grounded in the heart of our story was always the number one factor driving our design process – even if it had ended up as a UNSC-themed object (as did one of the controllers) that would have been a prime driver.


PSN-ID: SydBlade / XBOX-ID: Syd Blade
spiele zur Zeit: GTA Online (PS4) - FIFA 17 (PS4)

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  • FaiRVolkmar
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10 Jahre 2 Monate her #102229 von FaiRVolkmar
FaiRVolkmar antwortete auf Halo Reach
Zitat:

Halo: Reach – Ab sofort kostenlos auf Xbox Live

Das Games with Gold-Programm für die Xbox 360 ging heute in eine neue Runde. Ab sofort kann “Halo: Reach” von allen Gold-Usern kostenlos heruntergeladen werden.


ganzer Artikel hier:

www.playm.de/2014/09/halo-reach-ab-sofor...uf-xbox-live-179850/

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